FAQ's
How can I register?
There are two ways to register:
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Online
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At the Registration Tent on the day
*Online requires a credit card
What will happen at the start of Towers Rush?
When you arrive at the Charters Towers Showgrounds on event day:
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Proceed to the large orange Registration Tent
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Once there, let the Registration Team know the name your team is registered under (Team Captain or Team Name)
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From here your team will be given an indemnity form to sign if you did not already complete this online
(all competitors over 18 must sign this form, all competitors under 18 must have a parent or guardian sign this form). -
Once completed, you will then hand this form in and receive your Towers Rush Clue sheet
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At 8:30am there will be a briefing to explain the rules and safety information
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At 8:50am Teams will be given their Towers Rush map
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Teams will then have 10 minutes to look over the map and use the Clue sheet to work out a team strategy for maximum fun (and points).
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At 9:00am the race will start, and you can proceed to find checkpoints.
How many in a Team?
2-5 people make up a team and can be your family, friends, corporate/workmates
Don’t worry if you don't have enough to make a team, visit the Towers Rush 2024 Facebook page, and post your interest in joining or creating a team - a minimum of 2 people, per team, is required!
What are the competition rules?
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There is a strict four-hour time limit for the events based on what time they actually start. We recommend bringing a stopwatch - every minute counts!
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Every minute (or part thereof) that your team is late, will incur a loss of points (e.g., 10 seconds is part of a minute, one minute and ten seconds is 2 parts of and will incur negative points)
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Use of phones or other electronic devices to help navigate around the course, or to search for answers to clues, is STRICTLY PROHIBITED.
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Teams are not allowed to share answers with other teams and must attend each checkpoint themselves. The presence of each team at each checkpoint is monitored.
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Guessing an answer incorrectly, or colouring in all answers will result in a negative score. Teams have the potential to receive a negative score as their final result.
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There are three categories of transportation: BY FOOT, BY BIKE, and BY VEHICLE. The purpose of the different modes of transport is to allow competitors of all fitness levels, in all categories, to get involved.
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Categories will not compete against each other, ONLY teams within their own categories.
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BY FOOT competitors must walk, jog, run or bus their way around the course (kids can use scooters or bikes to keep up with jogging adults but must stay with the team and under the guidance of the adults)
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If your team decides to pull out of the event part way through, you must inform race HQ of the decision to prevent us from sending out emergency services and search parties to find you.
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Have fun!
What to bring?
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Comfortable clothes suitable for a variety of activities across varying terrain (you might need to jog or climb (through/under/over objects... you might even get wet!)
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Joggers/comfortable shoes
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Socks (pack a spare in case yours get wet or sandy)
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UNDERWEAR… Yes, you read that correctly! The Towers Rush Team recommend anti chaffing styles
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Bathers (if you use them as underwear that’s one less thing on your gear list… the Towers Rush Team also recommend checking these for chaffing beforehand)
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Emergency mobile phone (at least 1 x Telstra per team). The Towers Rush emergency contacts will be clearly listed on the Towers Rush.
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Camera (can be on your phone, however, consider battery life - a portable power bank may be beneficial.
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Sun protection (hat, shirt, sunscreen and sunglasses etc)
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Hydration - Bring a sufficient amount of water (and electrolytes if needed) for yourself. Remind your team members throughout the day to stay hydrated.
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A team mascot - one toy character per team! (e.g., a teddy bear, figurine or similar idea… be creative!)
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Team Uniform - Optional
“But hey, it's always cool to make a team impact” … become colour coordinated and accessorise, and have a bit of fun as a team!
What category should I enter?
Car Junior - This category allows you to use your car (or other vehicle) to drive to the outlying locations in Towers Rush. This will allow you to check out some of the more outlying challenges. There will, however, be parts of the course where cars are banned and you will have to travel by foot (short sections only) - this team must consist of at least 3 children aged 12 years and under.
Car - This category allows you to use your car (or other vehicle) to drive to the outlying locations in Towers Rush. This will allow you to check out some of the more outlying challenges. There will, however, be parts of the course where cars are banned and you will have to travel by foot (short sections only).
Bicycle - This category allows your team to travel by Bicycle. If you expect to reach the outlying challenges, you will. All of the course is accessible via Bicycle (you will need to bring a lock to keep your bikes safe during challenges, etc or ensure someone from your team can watch your bike at each challenge).
Foot - This category means you can not travel by any other way then on foot or the bus that Towers Rush has provided. You can not hitchhike, taxi, borrow a bike, etc. You will not be able to reach the most outlying challenges by foot but there will still be plenty to do around the main hub area. A timetable will be given for the Rush bus, so keep an eye out and plan well.
School - This is for groups representing schools. Teachers and Students may enter this group. It is recommended that students have an adult supervise their team. You may use car, bicycle or foot in this category. School groups may use a bus. Students may have an adult driver for their team. There is a School trophy you will be fighting for and the School group with the most points will win, so make sure your school has lots of teams so you have a good chance of getting the win.
Corporate - This is for groups representing businesses. You may use car, bicycle, or foot in this category. This is a perfect team bonding experience and gives people the chance to participate as a team outside of the standard work experience.